Language | Interface | Full Audio | Subtitles |
English | |||
French | |||
German | |||
Italian | |||
Spanish - Spain |
CMSF2 Marines Module introduces the elite United States Marine Corps to the fictional 2008 Syrian setting. Syrian Airborne forces, armed with some of the latest Russian equipment, also make their debut. Accordingly this module adds a significant number of new formations, units, weapons, equipment and vehicles for both the US and Syrian sides, as well as brand new missions, maps and a campaign.
The fictional invasion plan for Syria involves a US Marines amphibious landing on the Mediterranean coast and a drive into the interior. The full range of Marines units, including the amphibious AAV-7, add an entirely new dimension to the CMSF2 setting. One new campaign, 16 stand alone battles, and additional Quick Battle maps are included.
CMSF2 Marines Module introduces the elite United States Marine Corps to the fictional 2008 Syrian setting. Syrian Airborne forces, armed with some of the latest Russian equipment, also make their debut. Accordingly this module adds a significant number of new formations, units, weapons, equipment and vehicles for both the US and Syrian sides, as well as brand new missions, maps and a campaign.
The fictional invasion plan for Syria involves a US Marines amphibious landing on the Mediterranean coast and a drive into the interior. The full range of Marines units, including the amphibious AAV-7, add an entirely new dimension to the CMSF2 setting. One new campaign, 16 stand alone battles, and additional Quick Battle maps are included.
MAJOR FORMATIONS:
United States Marine Corps:
Syrian Army:
VEHICLES:
United States Marine Corps:
Syrian Army:
HEAVY WEAPONS:
United States Marine Corps:
SMALL ARMS:
United States Marine Corps:
AIR SUPPORT:
United States Marine Corps:
ARTILLERY SUPPORT:
United States Marine Corps:
The latest title in the famous Combat Mission franchise of wargames, now on Steam. Shock Force 2 brings you to a hypothetical conflict in Syria between the forces of NATO and the Syrian Army.
Take command of US Stryker Brigade Combat Teams (SBCT) and Heavy Brigade Combat Teams (HBCT) to fight against Syrian Army Infantry, Mechanized and Armored units in an arid setting. Experience the full range of modern threats to conventional military forces, including irregular combat forces, terrorists, spies, suicide bombers, IED's and other deadly tools employed in the asymmetric warfare of the modern day. Play the Task Force Thunder campaign, more than a dozen carefully crafted battles, or unlimited Quick Battles.
HOW THE GAME IS PLAYED
Players are assigned detailed missions to accomplish based on a richly diverse set of Objectives. Missions can be played in either Real Time or our novel WeGo hybrid turn based mode introduced with the first Combat Mission game 20 years ago. WeGo allows each player to plan out 60 seconds of combat and then watch as both sides' commands are carried out simultaneously. The WeGo system also allows for re-watching turn action and playing against another player by email (PBEM) or "hotseat" on a single computer. RealTime and WeGo head to head play can also use TCP/IP on a LAN or over the Internet. Massive replayability comes from a unique Quick Battle system which allows players to purchase their own custom force and fight over the battlefield of their choice from a wide array of different maps. A powerful map and scenario Editor allows you to create battles or campaigns for yourself and others.
HOW UNITS ARE PORTRAYED
All units are portrayed one for one in 1:1 scale in high resolution polygon 3D models with articulated suspensions, animated hatches, and other features that make them feel real. Unlike other 3D tactical wargames, Combat Mission combines real world physics with a thoroughly researched portrayal of forces, right down to what the individual soldiers cary into battle. Advanced vehicle damage modeling allows for tracking of each sub-system, including the most realistic ballistics, armor and post-armor effects available in any game. Unlike other games that claim this level of realism, Combat Mission actually delivers it across the whole spectrum of warfare, including the interaction of weather, lighting, and terrain on how units and their weapons function.
Perhaps the most important feature of Combat Mission is its detailed and innovative portrayal of "soft factors". Experience, Morale, Leadership, and other elements operate at the individual soldier level and collectively transform how units behave. As important as these battlefield concerns are, most other games give them short shrift or don't bother covering them at all. In the real world having the best weapons means nothing if the soldiers crewing them are balled up in fear or are too distracted to see what's going on around them.
HOW THINGS WORK BEHIND THE SCENES
Weapon penetration values and armor protection are based on extremely detailed real life data and scientific algorithms that are specific to exactly what is seen in the game. There are no arbitrary values (hitpoints) or precalculated resolution tables (CRTs) that so often produce frustratingly inaccurate results. The advanced Tactical AI (TacAI) models the psychological state and inherent qualities of every soldier on the battlefield, allowing for genuine battlefield behavior from every soldier as if they were their own free thinking individual.
The simulation of independent soldiers is important in another regard because it allows Combat Mission to have what we call Relative Spotting. This is a system which ensures that each soldier has their own unique view of the battlefield, avoiding the "Borg" issue seen in many games where once one person has spotted an enemy, automatically everyone else has spotted it and can fire on it as well. Any wargamer worth his weight in gunpowder knows that Fog of War is one of the most important battlefield elements. An unprecedented simulation of Command and Control (C2) combines with Relative Spotting to realistically portray the flow of information and responsibility between soldiers as they share information with each other on what they can see on the battlefield
All of these elements, and many more, seamlessly fit together to create the most realistic battlefield experience out there. The realism level isn't pushed in your face with lots of data and obscure references. Instead players experience all of this with the 3D graphical environment. Combat Mission's visceral game environment is what attracts players, the richness of the gameplay is what keeps them playing for years on end.
FEATURES:
OS: Windows 7
Processor: Pentium IV 1.8 GHz or equivalent speed AMD processor
Memory: 4 GB RAM
Graphics: 256 MB VRAM or better and must support 1024x768 or higher resolution in OpenGL
Storage: 10 GB available space
Sound Card: DirectX 10 compatible Sound Card (Windows only)
Additional Notes: The game does not work in a virtualized environment (virtual machine)
OS: Windows 10
Processor: Pentium IV 2.8 GHz or equivalent speed AMD processor or better
Memory: 8 GB RAM
Graphics: 1 GB VRAM or better and must support 1024x768 or higher resolution in OpenGL
Storage: 12 GB available space
Sound Card: DirectX 12 compatible Sound Card (Windows only)
Additional Notes: The game does not work in a virtualized environment (virtual machine)
Language | Interface | Full Audio | Subtitles |
English | |||
French | |||
German | |||
Italian | |||
Spanish - Spain |
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CMSF2 Marines Module introduces the elite United States Marine Corps to the fictional 2008 Syrian setting. Syrian Airborne forces, armed with some of the latest Russian equipment, also make their debut. Accordingly this module adds a significant number of new formations, units, weapons, equipment and vehicles for both the US and Syrian sides, as well as brand new missions, maps and a campaign.
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