Language | Interface | Full Audio | Subtitles |
English | |||
French | |||
German | |||
Italian | |||
Japanese | |||
Korean | |||
Portuguese | |||
Portuguese-Brazil | |||
Russian | |||
Simplified Chinese | |||
Spanish - Spain | |||
Traditional Chinese | |||
Turkish |
Explore a relaxing Arboretum, wade through a noxious Swamp and take on a new boss in this new early game content designed to expand the Dead Cells universe and add variety to runs for people who want to support the development of the game.
So you’ll be able to play through:
The Dilapidated Arboretum: A relaxing and peaceful greenhouse inhabited by a peaceful clan of mushrooms, with an understandable desire to murder the Beheaded.
The Morass of the Banished: A noxious environment ruled by a band of tree dwelling mutants with pointy sticks, sneaky dart shooting frogmen and a bunch of deadly bloodsuckers.
The Nest: Domain of Mama Tick, if you’ve seen Starship Troopers, you get the idea...
The two new levels and their monsters are alternatives to Promenade of the Condemned/Toxic Sewers and Ramparts/Ossuary/Ancient Sewers, with the boss designed to be on par with The Concierge, so hopefully it’ll spice up your early game runs once you’ve played through the core game.
Why Paid DLC?
We’ve been releasing free updates for Dead Cells for over a year now, this paid DLC is designed to support that effort, allow us to expand the game even more and ensure that Motion Twin have the time they need to make their next game one they’ll be proud of and you’ll be stoked to play.
As usual we’re going to do this right, so if you’re not happy with the cost of the DLC, the quality of the update or have suggestions, ideas for other ways of continuing to pay for the team or anything at all, leave us a review, or come and ask us directly via Reddit or Discord.
Dead Cells is a rogue-lite, metroidvania-inspired action-platformer. You'll explore a sprawling, ever-changing castle... assuming you’re able to fight your way past its keepers in 2D souls-lite combat. No checkpoints. Kill, die, learn, repeat.
Roguelite? Metroidvania? Roguevania!
You grew up with the roguelikes, witnessed the rise of the roguelites and even the birth of the roguelite-lites? We'd now like to present for your consideration our RogueVania, the illegitimate child of a modern Roguelite (Rogue Legacy, Binding of Isaac, Enter the Gungeon, Spelunky, etc.) and an old-school MetroidVania (Castlevania: SotN and its ilk).
Interconnected levels and progressive unlocking of access to the island provides you with a real incentive to explore your surroundings. Add in a degree of evolution for your character and permanent weapon upgrades and you can see where Dead Cells borrows from the long line of MetroidVanias that precede it.
At the end of the day though, it’s YOUR skills as a player that matter most! Roguelites are about constantly getting better, until what was an insurmountable obstacle becomes a walk in the park. Unforgiving combat wed to the absence of any kind of safety net makes for an adrenaline pumping ride each and every run and unrivaled replayability.
OS: Windows 7+
Processor: Intel i5+
Memory: 2 GB RAM
Graphics: Nvidia 450 GTS / Radeon HD 5750 or better
Storage: 500 MB available space
Additional Notes: DirectX 9.1+ or OpenGL 3.2+
OS: Windows 7+
Processor: Intel i5+
Memory: 4 GB RAM
Graphics: Nvidia GTX 460 / Radeon HD 7800 or better
Storage: 500 MB available space
Additional Notes: DirectX 9.1+ or OpenGL 3.2+
OS: Mavericks 10.9 or later
Memory: 2 GB RAM
Graphics: OpenGL 3.2+
Storage: 500 MB available space
Additional Notes: MacBook, MacBook Pro or iMac 2012 or later
OS: Mavericks 10.9 or later
Memory: 4 GB RAM
Graphics: OpenGL 3.2+
Storage: 500 MB available space
Additional Notes: MacBook, MacBook Pro or iMac 2012 or later
Memory: 2 GB RAM
Graphics: Nvidia 450 GTS / Radeon HD 5750 or better
Storage: 500 MB available space
Additional Notes: OpenGL 3.2+
Memory: 4 GB RAM
Graphics: Nvidia GTX 460 / Radeon HD 7800 or better
Storage: 500 MB available space
Additional Notes: OpenGL 3.2+
Language | Interface | Full Audio | Subtitles |
English | |||
French | |||
German | |||
Italian | |||
Japanese | |||
Korean | |||
Portuguese | |||
Portuguese-Brazil | |||
Russian | |||
Simplified Chinese | |||
Spanish - Spain | |||
Traditional Chinese | |||
Turkish |
Copyright Motion Twin 2019 ©
Explore a relaxing Arboretum, wade through a noxious Swamp and take on a new boss in this new early game content designed to expand the Dead Cells universe and add variety to runs for people who want to support the development of the game.
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