Language | Interface | Full Audio | Subtitles |
English | |||
French | |||
German | |||
Italian | |||
Japanese | |||
Korean | |||
Polish | |||
Portuguese-Brazil | |||
Russian | |||
Spanish | |||
Traditional Chinese |
Come back to Rapture in a story that brings Booker and Elizabeth to the underwater city on the eve of its fall from grace.
Developed by Irrational Games, the studio behind the original BioShock and BioShock Infinite, this DLC features Rapture as you’ve never seen it before—a shining jewel at the bottom of the ocean, built almost entirely from scratch in the BioShock Infinite engine.
The combat experience has been rebalanced and reworked with a greater emphasis on stealth and resource management to give the player a combat experience that merges the best parts of BioShock and BioShock Infinite. It includes a new weapon, an old favorite weapon from the original BioShock as well as the return of the weapon wheel, a new Plasmid, new Gear and Tears.
Explore the city when it was at the height of its beauty, meet some old “friends,” and make some new ones, all through the eyes of Booker DeWitt. Why are Booker and Elizabeth in Rapture? What was the city like before everything fell to pieces? The answers to these questions and more will be found in BioShock Infinite: Burial at Sea – Episode 1.
Indebted to the wrong people, with his life on the line, veteran of the U.S. Cavalry and now hired gun, Booker DeWitt has only one opportunity to wipe his slate clean. He must rescue Elizabeth, a mysterious girl imprisoned since childhood and locked up in the flying city of Columbia. Forced to trust one another, Booker and Elizabeth form a powerful bond during their daring escape. Together, they learn to harness an expanding arsenal of weapons and abilities, as they fight on zeppelins in the clouds, along high-speed Sky-Lines, and down in the streets of Columbia, all while surviving the threats of the air-city and uncovering its dark secret.
OS: OS X 10.8.5 (Mountain Lion), 10.9 (Mavericks)
Processor: 2.2 GHz Intel Core 2 Duo (Dual-Core)
Memory: 4 GB RAM
Graphics: ATI Radeon HD 3870 / NVidia Geforce 640M with 512 MB of memory
Storage: 30 GB available space
Additional Notes: BioShock Infinite supports both the Microsoft Xbox 360 wired gamepad and the PlayStation 3 Dualshock 3 Wireless Controller in addition to the Macintosh mouse and keyboard.
Supported Video Cards:NVIDIA GeForce® 640M, 650M, 660M, 675MX, 680MX, 750M, 755M, 775M, 780M ATI Radeon HD 3870, HD 4850, HD 5670, HD 5750, HD 5770, HD 5870, HD 6750, HD 6770, HD 6970, HD 7950 (10.9.2 only) FirePro D300, D500, D700 Intel HD Graphics 4000, 5000, Iris, Iris Pro
NOTICE: This game is not supported on volumes formatted as Mac OS Extended (Case Sensitive)
NOTICE: The following video chipsets are unsupported for BioShock Infinite: ATI RADEON 2000 series, HD 4670, HD 6490M and 6630M, NVIDIA 9000 series, 320M, 330M, Intel HD 3000, Intel Integrated GMA chipsets and 3100
OS: OS X 10.8.5 (Mountain Lion), 10.9 (Mavericks)
Processor: 2.2 or greater Quad Core Processor
Memory: 4 GB RAM
Graphics: ATI Radeon HD 5870 / NVidia Geforce GTX 775M
Storage: 30 GB available space
Language | Interface | Full Audio | Subtitles |
English | |||
French | |||
German | |||
Italian | |||
Japanese | |||
Korean | |||
Polish | |||
Portuguese-Brazil | |||
Russian | |||
Spanish | |||
Traditional Chinese |
©2002 – 2013 Take-Two interactive Software, Inc. Developed by Irrational Games. BioShock, BioShock Infinite, BioShock Infinite: Industrial Revolution, Irrational Games, 2K Games and their respective logos are all trademarks of Take-Two Interactive Software, Inc. All rights reserved. The ratings icon is a trademark of the Entertainment Software Association. All other trademarks are property of their respective owners.
Come back to Rapture in a story that brings Booker and Elizabeth to the underwater city on the eve of its fall from grace. Developed by Irrational Games, the studio behind the original BioShock and BioShock Infinite, this DLC features Rapture as you’ve never seen it before—a shining jewel at the bottom of the ocean, built almost entirely from scratch in the BioShock Infinite engine.
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